![]() Still I can see opportunities where you could use its increased range with Psionic Jump drives for example to get to areas you can't gets to especially when combined with CBs via a genocidal or colossus. ![]() However it comes so late in the game you probably already have gate ways, wormholes etc to speed things up. This one has a minor passive effect and in theory its activated ability could be very useful. Unless otherwise stated the Relics cost 150 influence to activate. Using your influence on an edict for example > this. The only time I see you activating it is if its your only Relic or you don't have the influence or the desire to spend your influence on activating something else. You won't even be getting this Relic early due to the defences you have to breach to acquire. Its activated effect is also weak but it at least costs energy to use instead of influence. Its strictly better than nothing as +1 Sensor Range> nothing. This is one of the worst Relics you can find. Any method that helps with getting more influence or even saving influence also helps if you want to use elics much so even a perk like Executive Vigor or Civics like Cutthroat Politics and Imperial Cult let you do more with your influence and make it go further. Note that all of the Relics are useful to some extent an E rating means its just at the bottom of the heap relative to what the rest of the Relic does. The rating system I will use is S to E tier. That is because having higher skill leaders helps cracking hte high skill sites open. I thought I would create this thread to rate the Relics.I you want to devote a bit of effort to inding the Relics ASAP I find some combination of discovery, xenophobe and authoritarian generally helps perhaps taking interstellar dominion or transcendent learning as your first idea.
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